Thursday 7 April 2011

What was the contribution to the process during the planning, production and post production stages? - George Peat

For the planning of the film i wrote the script with Callam, found the location of our film, contributed to the storyboards, writing down of the conventions of a zombie film to use in the film, and writing down the original film outline (this was changed so the time could be met and so the film would be more interesting). I also contributed ideas of what shot types should be used and what the story should be (an example is the ringing credit sequence).



For the production of the film I assmebled a cast, this cast however was not to be used again since they could not make our other shooting days, as a result they were replaced for the final film. I bought make up to make the zombies more realistic as well as some clothes so they could be made more gritty. I also helped apply make up. I also did a portion of the filming notably edits of our first shoot to correct things which had not gone correctly and the portion after the attack scene where one of our lead characters gets attacked.



During post production I helped with the editing of the film with Callam (aswell as the credits) deciding how long certain shots should be and what order they should be shown. Another part of the editing of the film I did was the darkening of the scenes, this made the film have a more distinct image which as a result made it more visually pleasing and inline with the horror genre. I also helped with the editing of the music, making sure that it did not disrupt what was being shown on the screen and so it did not sound messy. I applied the ringing noise during the opening credits which helps create an awkward tension.

How did you attract/address your audience? - George Peat




To attract our audience we started off with a chase sequence, this involves many fast cuts and numerous angles and shot types to get a visceral image across to the audience. Audience's of zombie films are attracted to the chase sequences so to grab their attention we had one at the start to give a taste of what the rest of the film may be like (if it was being made). An example of another film which does this is 28 Weeks Later which was an inspiration for our own sequence.
 









When we did our evaluation research we got positive feedback because it held many trademarks of a zombie film. Chase sequence, gore, realistic zombies, and awkward quiet moments. By having a realistic crying scene it made the film feel more real. We did however alter our music since we were told it was too much and effected the film viewing in a negative way. When this was solved the film was fine.





To target our audience we made sure we had a good cast of actors to make the film seem realisitc which is vital with any horror film since if they werent it would make the film less scary if it does not seem real. The music was vital to keep a distinct feel to the film and to portray what we wanted to be portrayed at certain points, a major example is when our male lead character is being ripped to shreds on the ground, we had loud chaotic music to show how terrifying it was for the chacters involved. The setting was chosen since it gave an isolated feel to it, making the situation even more dangerous since help was unlikely.

Wednesday 6 April 2011

Personnal Evalutation - Callam Montgomery

In the project I helped write the script with George Peat and did part of the storyboard. I also used George Evans images of make up to try and come up with our own, and helped apply it when on set. I found 4 actors for the film. I helped alot with the filming on set and mainly decided which shot should happen where trying to be as close to the storyboard as possible. In editing I mainly cut the shots to fit together and helped darken a few. I also helped a little with the sound effects, i mainly did the zombie sounds and recorded my own voice and helped a little with the music.

Tuesday 5 April 2011

Question 7 - Callam Montgomery

We used garage band to create the sound for our film, we mainly used the software instruments and the musical typing window which lets you put in the notes you want to play just by typing in letters on the keyboard 




We also used the ability to record from actual instruments and recorded our voices and put effects on them so that the voices sounded scary and unnatural, these helped fill in for zombie sounds so they aided the film and made the zombies more scary. This is a good example of how this piece of software helped us be more creative and gave us much more control over the overall outcome of the film.   

We also used blogger in our project, it helped to keep track of what we had done and when we had done it. This helped us review over our mistakes we had made easily and helped us see what mistakes we had made with our practice shoots so we could review what went wrong and make sure we don't make the same mistake in the actual film.





At this point in the film the actors quite clearly move between the shots when they are not supposed to of moved, this kind of mistake is the thing we were veery concious to avoid during filming of the final product. This didnt aid our creativity in any way but did help us improve how we review our film and helped us alot with the technical aspects of the film

We darkened the entire film and editied the contrast to make everything seem much more menacing and changed the contrast so that everything seems a bit more unnaturalThis definetly helped us be mroe creative with our project as it also allowed us the create a silouette effect on a particular shot and helped us make things look much nicer to the eye and much scarier

Tuesday 29 March 2011

Final Film - Dawn of the Zombie


This is the final edit of our film, incorporating the music we also made on GarageBand.

50

Lighting was a bit off
some shot in classroom
Some shots don't flow very well